#023 - Sound Design

July 12th, 2010

An interview with sound designer David Bewley

#022 - Music

July 12th, 2010

An interview with composer Christopher Reyman

#021 - Loose Ends

July 12th, 2010

Tips and tricks that didn’t fit into the other podcasts

#020 - Animation Techniques

July 7th, 2010

Pose to pose vs layered animation

#019 - Rendering

July 22nd, 2009

Some tricks for optimizing your renders and dealing with expansive environment shots

#018 - Single Pass Lighting

July 14th, 2009

How to light a shot in a single render pass and how that compares to a multipass approach.

#017 - Pigeon Rig

June 23rd, 2009

Some of the tricks we used to rig the pigeon.

#016 - Animating The Pigeon

June 10th, 2009

How to create a consistent and unique personality for each character.

#015 - Anticipation

May 26th, 2009

How to motivate a characters actions with thought and emotion, as well as physical anticipation.

#014 - Why It Took 5 Years

May 18th, 2009

Some big mistakes I made and how to avoid them.

Podcast Updating

May 18th, 2009

I’ll be fixing the podcast problems for the next hour so sorry in advance if your reader gets flooded with posts. There are some issues with the way feedburner does enclosures so the only way to fix it is to repost.

#013 - Smear Campaign

May 5th, 2009

Realtime motion blur and cartoon cheats in 3D.

Updating podcast format

May 5th, 2009

I’m currently updating the way I do the podcast feed so that iTunes will recognize things correctly and let you download to the iPhone. If anyone experiences any problems with podcast #13, please let me know so I can figure it out before I go back and fix the older podcasts.

#012 - Follow Through

April 28th, 2009

So the movie is finally finished.

#011 - Cloth Cheats

August 6th, 2008

To simulate, or not to simulate. That is the question.

#010 - IK Blending

July 29th, 2008

Most of the time I prefer to work in FK but there are some times where you just have to have IK.

#009 - FK Arm Setup

July 22nd, 2008

There is a principle in rigging called abstracted controls.

#008 - Synoptic Views

July 15th, 2008

Rigging is tough because you not only have to know the technical stuff, you also have to be able to think like an animator.

#007 - RGB Passes

July 7th, 2008

Just when you thought 60 passes was enough.

#006 - Camera Projections

July 1st, 2008

Working on PI for so long has taught me a couple of really valuable lessons.

Test

July 1st, 2008

My Podcast Alley feed! {pca-f9b268e7728c5b36a9ca2fa37e65f719}

#005 - Lighting the Eyes

June 18th, 2008

Who can tell me whats wrong with the eyes in this picture?

#004 - Lighting Hacks

June 9th, 2008

I was going to call this episode lighting rigs.

#003 - Multipass Lighting

June 4th, 2008

Now its time to do a little something for all you lighting nerds out there.

#002 - Writing is Rewriting

May 26th, 2008

People always say that writing is rewriting.

#001 - The Production Triangle

May 17th, 2008

Some things take a little longer than you expect.